Electronic Books

Total Books: 1 - 6 /6
978-3-030-81354-3
3D Mesh Processing and Character Animation : With Examples Using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan

Focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character ...

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978-3-540-73760-5
A Modern Approach to Intelligent Animation : Theory and Practice

Part of the new series, Advanced Topics in Science and Technology in China, this book discusses concepts, theory, and core ...

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978-3-540-89454-4
Interactive Storytelling : First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings

This book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ...

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978-3-540-89220-5
Motion in Games : First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in ...

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978-0-387-26904-7
Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This ...

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978-1-84628-762-6
View-dependent Character Animation

This well-researched book develops and demonstrates a framework for view-dependent animation designed to solve issues, well ...

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Total Books: 1 - 6 /6